Friday, 27 May 2016
UV and Textures
This is some of my work on UVs and Textures, These were for a few simple things in my Overall scene as i didn't know how to do the more complex objects. This did help quite a lot because it made some of my assets look a lot better than they would have if i didn't do this.
Final Piece
This is my final scene. I am very happy with the outcome although i would have liked for there to be more benches but whenever i added another one my computer crashed due to the high amount of polygons, and i didn't have the time to adjust and fix that.
Reference Images: Bowling Ball
These are some reference images of some bowling balls i own. I took them because it helps me get the positioning and distance between the finger holes.
Software Experiments:Unreal Engine
This is some work we did in Unreal Engine, this helped me practise with the software if i ever plan on putting my own work in there.
The work we did was with our tutors assets that he had created and we just added them in from Maya and positioned them correctly.
Update:
I couldn't find the document of my finished piece which is unfortunate but i did find a screenshot of the assets we applied the textures to and moved into unreal
The work we did was with our tutors assets that he had created and we just added them in from Maya and positioned them correctly.
Update:
I couldn't find the document of my finished piece which is unfortunate but i did find a screenshot of the assets we applied the textures to and moved into unreal
THESE ARE THE ASSETS WE USED BUT THIS IS NOT MY FINISHED UNREAL ENGINE WORK.
Artist Interpretation: Drawing Of 3D Model
This is my drawing of the model below, i drew this because it was relevant to my topic as well as helping improve my drawing skills in terms of scale and positioning, which i think i did well however the overall quality of the drawing isn't that good.
Thursday, 26 May 2016
Artist Research: Sergey Tabakov

These are a bunch of assets which are in some way related to bowling created by Sergey Tabakov.
Although he hasn't explained his process for creating these particular assets the he uses lots of different software depending on what he needs done, ranging from Maya to Zbrush. I decided to look at this artist because of the way he goes about creating his work, taking one thing into lots of different software to get it done, As he does all the UVs, textures and models themselves by himself, making sure every little detail is up to standard.
Artist Research: Mark B Tomlinson
This is a fully textured bowling pin that was made by Mark B Tomlinson. He made this using a mix of software, Blender, Substance Designer, Substance painter and Marmoset Toolbag 2.
Although i don't know anything about the software he used the process would be the same, and his attention to detail as well the accuracy of the texturing is pretty amazing.
Although i don't know anything about the software he used the process would be the same, and his attention to detail as well the accuracy of the texturing is pretty amazing.
Artist Research: José Enrique González
This is a 3D model of a bowling alley done by José Enrique González.
In this piece of work he has done an entire bowling alley including a bar, snooker table area and lots of different assets. From his work i did get a few ideas about where i could change my idea for example by looking at this work i got the idea to add tv screens above where the pins are which would display players scores. To make his work Jose used maya to create all his models and,
made all textures himself.
His work, although its not the best is an example for me on how to go about doing my own work and how things should be displayed and how they should look when its finished.
In this piece of work he has done an entire bowling alley including a bar, snooker table area and lots of different assets. From his work i did get a few ideas about where i could change my idea for example by looking at this work i got the idea to add tv screens above where the pins are which would display players scores. To make his work Jose used maya to create all his models and,
made all textures himself.
His work, although its not the best is an example for me on how to go about doing my own work and how things should be displayed and how they should look when its finished.
Under storage on return machine
For my model i wanted to make some sort or rings that go under the tray where some bowling balls could be stored. My only problem with it was making the curve at the end. which was needed to make the shelf on the bottom look realistic as well.
I found that the best way to do it was by using the three point curve tool which is where you place three point and creates a curve on them with one point being the start, another being the middle, and the last be the end.
I found that the best way to do it was by using the three point curve tool which is where you place three point and creates a curve on them with one point being the start, another being the middle, and the last be the end.
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